ROTATE LIMB
This command will change the rotation of the specified limb within the 3D object. Specifying a limb number of zero provides access to the objects own root data, and should not normally be used in this way. The object and limb parameters should be specified using integer values. The offset parameters should be specified using real numbers.

SYNTAX
ROTATE LIMB Object Number, Limb Number, XAngle, YAngle, ZAngle

RELATED INFO
BASIC3D Commands Menu
Index

EXAMPLE
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View Usage Example